Insert Delete GetRandom O(1)
Problem Statement - link #
Implement the RandomizedSet
class:
RandomizedSet()
Initializes theRandomizedSet
object.bool insert(int val)
Inserts an itemval
into the set if not present. Returnstrue
if the item was not present,false
otherwise.bool remove(int val)
Removes an itemval
from the set if present. Returnstrue
if the item was present,false
otherwise.int getRandom()
Returns a random element from the current set of elements (it’s guaranteed that at least one element exists when this method is called). Each element must have the same probability of being returned.
You must implement the functions of the class such that each function works in average O(1)
time complexity.
Examples #
Example 1:
Input
["RandomizedSet", "insert", "remove", "insert", "getRandom", "remove", "insert", "getRandom"]
[[], [1], [2], [2], [], [1], [2], []]
Output
[null, true, false, true, 2, true, false, 2]
Explanation
RandomizedSet randomizedSet = new RandomizedSet();
randomizedSet.insert(1); // Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomizedSet.remove(2); // Returns false as 2 does not exist in the set.
randomizedSet.insert(2); // Inserts 2 to the set, returns true. Set now contains [1,2].
randomizedSet.getRandom(); // getRandom() should return either 1 or 2 randomly.
randomizedSet.remove(1); // Removes 1 from the set, returns true. Set now contains [2].
randomizedSet.insert(2); // 2 was already in the set, so return false.
randomizedSet.getRandom(); // Since 2 is the only number in the set, getRandom() will always return 2.
Constraints #
-2^31 <= val <= 2^31 - 1
- At most
2 * 10^5
calls will be made toinsert
,remove
, andgetRandom
. - There will be at least one element in the data structure when
getRandom
is called.
Solutions #
class RandomizedSet {
map<int,int> set;
map<int,int>::iterator i;
public:
RandomizedSet() {
i = set.begin();
}
bool insert(int val) {
if(set.find(val) == set.end()){
set[val] = 17;
return true;
}
return false;
}
bool remove(int val) {
if(set.find(val) == set.end()){
return false;
}
set.erase(val);
return true;
}
int getRandom() {
auto i = set.begin();
advance(i, rand()%set.size());
return i->first;
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/